3D Engine
A video of a 3D engine that I developed. The design of the level was influenced from a portion of Humus’ GameEngine Demo. The main goal of writing the engine was to learn more about 3D programming. The engine features per-pixel phong/specular lighting, normal mapping, and heavy use of shadow volumes.
The demo can be downloaded here. Please be sure to look at Readme.txt for the system requirements and controls.
Be sure to watch the video in High Quality.
December 19th, 2007 at 2:24 pm
Wow, this is actually a little impressive. How long did it take you to develop this?? Where did you get the textures?
December 23rd, 2007 at 2:45 am
Thanks, I found the textures/normals on the internet through various sites and SDK demos. It was developed over the course of about 6 months.
January 6th, 2008 at 11:14 pm
Very well done.
two questions:
in what platform was this done in (opengl, directx, etc)? and would you share this demo?
January 12th, 2008 at 11:11 pm
The engine was written in C++ using DirectX. Unfortunately I stopped development of it in the middle of adding some features so would take some effort to get it to a working state again.
November 12th, 2008 at 11:22 pm
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