Archive for the ‘3D Engine’ Category

3D Engine

Monday, November 26th, 2007

A video of a 3D engine that I developed.  The design of the level was influenced from a portion of Humus’ GameEngine Demo.  The main goal of writing the engine was to learn more about 3D programming.  The engine features per-pixel phong/specular lighting, normal mapping, and heavy use of shadow volumes.

 

The demo can be downloaded here.  Please be sure to look at Readme.txt for the system requirements and controls.

 

Be sure to watch the video in High Quality.